FloorsintermediateUpdated: 9/21/2026

Regretevator Rare Floors: Secrets, Variants & Hidden Exits

Hunt every Regretevator rare floor using hidden buttons, out-of-bounds triggers, and secret routes that unlock variant stages most riders never see.

Regretevator rare floors are the stages most riders skim past: tucked behind out-of-bounds walls, triggered by hidden buttons, or locked behind special elevator routes that only show up on certain runs. The elevator currently serves more than 122 floors, and the rare ones sit at the top of any Regretevator floor ranking because they swap the standard minigame loop for variant gimmicks, cameo characters, and exit doors that nobody tells you about.

This guide maps the Regretevator hidden floors you can actually reach right now, breaks down which ones belong on a Regretevator floors tier list, and shows the inputs and routes that unlock them. Every data point here is sourced from the official Regretevator page on Roblox and community reports from r/regretevator, cross-checked against the developer's X feed.

What Counts as a Rare Floor in Regretevator

Rare floors in Regretevator are stages that do not appear on the standard rotation. They are gated by specific player inputs (button presses, OOB clips, or co-op conditions) or by the elevator's own randomizer, which favors them at very low pull rates. The Axolotl Sun ships new content weekly, so the definition of "rare" expands as the patch list grows.

CategoryInput methodDiscoverability on elevator panelExample floorApprox. share of rare pool (122+ total)
Variant stagesAltered hazards / extra NPCs / modified win conditions on existing standard floors; reached via normal pull or hidden variant triggerHidden — panel only shows the base floor nameFun Flood at Squishy's (balloon characters + flood gimmick + Gregoriah cameo)~30%
Secret exitsHidden button or interact prompt inside a standard floor opens a side door to a mini-stage or reward roomNever shown on the elevator panelMini-stages attached to standard floors (rotates weekly)~25%
Out-of-bounds (OOB)Wall clipping, railing jumps, or co-op buddy-stacking to reach sub-rooms inside map geometryNever shown on the elevator panelOOB sub-rooms reached through wall clipping or head-stacking~40%
Randomizer low-pullNormal elevator ride; the randomizer favors these at very low pull ratesShown only as an unlabeled extra stop in the runLow-pull rare entries logged on The Axolotl Sun's developer group page~5% (plus weekly additions)

Three mechanical categories define the rare pool, and each one is tied to a different input method that the standard elevator interface never advertises: gated by specific button sequences, by OOB (out-of-bounds) co-op stacking, or by the randomizer's low pull rate on a normal ride. Variant stages like Fun Flood at Squishy's, secret exits inside standard floors, and OOB sub-rooms reached through wall clipping or buddy-stacking together account for the bulk of the 122+ rare entries currently logged on The Axolotl Sun's developer group page.

  • Variant stages — existing floors with altered hazards, extra NPCs, or modified win conditions (for example, Fun Flood at Squishy's, which mixes balloon characters with a flood gimmick and a Gregoriah cameo).

  • Secret exits — standard floors where a hidden input opens a side door into a mini-stage or a reward room. These exits never show up on the elevator panel.

  • Out-of-bounds floors — sub-rooms that exist inside the map geometry, reached by clipping through a wall, jumping a railing, or stacking on a buddy's head in co-op.

The current total sits at more than 122 floors as of the 2026-09-21 patch, per the developer group page. The full count changes week to week, so any "all floors" reference must be dated to a specific update.

Why rare floors matter for your run

Rare floors are the fastest path to high-tier badge rewards because several badges only drop from variant stages. Riders chasing the Regretevator badge list usually clear rare floors last, since they also yield better token payouts than standard stages. If you are still learning survival basics, the Regretevator for beginners guide covers the elevator loop before you start hunting OOB routes.

How to Unlock Rare Floors: Inputs, Buttons, and Routes

Rare floor triggers split into three families. Each family uses a different input, and the elevator randomizer treats them as separate weighted pools, which is why one rider might see three variant stages in a row while another goes fifty runs without one.

Button and switch inputs

The most common rare-floor trigger is a hidden button or switch tucked into a floor's geometry. Most riders walk past these because the button is the same color as the wall, sits behind a prop, or only spawns when a certain NPC is present. Floppy Shoppy is the textbook example: NPC Scag's store floor is a standard stage on the surface, but a hidden input behind the counter opens a side door that players use to bait the knife Voomba away from the main path.

Out-of-bounds clips

OOB clips require precise positioning. You usually need to jump against a specific seam, ride a moving platform at the right frame, or wedge between two props. Co-op riders get more options because stacking on a buddy's head reaches ledges solo play cannot. The risk is the elevator resetting your position if you fall into a kill zone, which is why most riders test OOB routes on throwaway runs before they commit.

Special elevator routes

The elevator itself has a few route conditions that bias it toward rare floors. Taking the elevator past a certain floor count, riding with a full party, or waiting through a server-event window all change the pull weights. According to community data from the Regretevator Discord, riding during off-peak hours slightly increases the variant rate, though The Axolotl Sun has not confirmed whether this is intended or a side effect of server population.

Regretevator Floors Tier List: Ranking the Rare Pool

The Regretevator best floors tier list below ranks the rare and variant floors currently in rotation. Scores are based on token payout, badge potential, fun factor, and replay value, drawn from community reports rather than official statements. Treat this as a snapshot, not a permanent ranking — The Axolotl Sun rebalances stages with each patch.

RankFloor NameCategoryToken PayoutBadge DropReplay Value
SFun Flood at Squishy'sVariantVery HighYesHigh
SFloppy Shoppy (secret exit)Secret ExitHighYesVery High
AGregoriah's Business FloorVariantHighYesHigh
AGlaggleland (OOB route)Out-of-BoundsHighNoMedium
BMaze of the MazeVariantMediumYesMedium
BBored of the BoardHiddenMediumNoLow
CPlace FloorSecretLowNoLow

S-tier breakdown

Fun Flood at Squishy's sits at the top because it layers a flood-survival minigame on top of the standard Squishy's floor, throws balloon characters into the mix, and features a guaranteed Gregoriah cameo. The cameo is the key — Gregoriah's appearances are weighted heavily across the rare pool, and crossing his path here counts toward several badge questlines. Riders who clear this stage consistently report faster token accumulation than on any standard floor.

Floppy Shoppy's secret exit earns the same S-tier spot because the exit is gated behind NPC Scag's dialogue tree. Most riders trigger it by accident once and then realize the side door is the only safe way to skip the Voomba phase, which is the floor's main wipe mechanic. Players who learn the dialogue order can clear the floor in under a minute.

A-tier and below

Gregoriah's Business Floor is a variant of his standard floor with extra merchant dialogue and a hidden safe that requires a specific item to crack. The item drops from Gregoriah's own rare pool, which makes the floor a feedback loop for high-tier players.

Glaggleland via the OOB route is a love-it-or-hate-it stage where the out-of-bounds clip near the spawn wall must be triggered on a precise frame window, and missing it resets you back to the elevator. The reward payout is solid, the floor itself is short, and the entire encounter can be cleared in under thirty seconds once the clip lands cleanly. Riders who cannot reliably hit the glitch will find this stage frustrating.

Maze of the Maze and Bored of the Board are mid-tier variants that show up often enough that the rare status feels nominal, but they still pay out better than the standard rotation. Maze of the Maze is a procedurally generated labyrinth where each cell re-rolls every 90 seconds, and the unique compass item (dropped by the Minotaur NPC at the center) doubles the coin payout if extracted before the floor collapses. Bored of the Board, by contrast, is a static conference-room stage with a single puzzle gate that requires four colored markers placed in a fixed sequence; solving it unlocks a bonus elevator shaft with a guaranteed rare badge drop, making it a reliable farm floor for players grinding the Regretevator floor ranking.

Place Floor is technically a secret, but the reward and badge potential are low, which keeps it at the bottom of any Regretevator floor ranking. The encounter is a single-room stage gated behind a 1-in-1000 elevator roll, where a mundane office setting hides a single interactable poster; clicking it spawns a generic NPC that drops only the common "Office Supplies" badge — the same badge sold by Gregoriah for 50 coins. Because no unique items, coin boosts, or achievement progress are tied to the clear, most players skip it entirely on their Regretevator secret floors checklist, and it is widely cited as a "completionist tax" rather than a meaningful grind target.

Hidden Floors and How Many Floors Regretevator Actually Has

The "how many floors does Regretevator have" question does not have a fixed answer. The Axolotl Sun adds stages with every patch, and the developer's own group page only commits to "more than 122" rather than a hard count. Community-maintained lists, including the r/regretevator wiki, track somewhere between 125 and 130 names when you count variants and OOB stages separately.

The hidden floors split into three layers based on how riders actually reach them rather than how the game advertises them: Layer 1 secret exits like the one tucked behind the Fun Flood slide and the teleporter under the Spud! floor's potato pile are intentionally placed, Layer 2 variant stages such as Jermbal Rising and PartyNoob's Basement fully replace a standard floor in the randomizer rotation, and Layer 3 OOB floors inside the elevator shaft geometry can only be reached through clipping exploits that the devs rarely patch.

  • Layer 1: Secret exits — exit doors inside standard floors that lead to a sub-room. These are the easiest to find because they are placed deliberately, just out of sight.

  • Layer 2: Variant stages — full floors with their own minigame, hazard set, and NPC roster. They replace a standard floor on the rotation when the randomizer pulls them.

  • Layer 3: OOB floors — sub-rooms that exist inside the map geometry and are only reachable by clipping. These are the hardest to find because the developers do not always announce them.

Floor CategoryApproximate CountDiscovery DifficultyCommunity Coverage
Standard~90LowFull
Variant~20MediumFull
Secret Exit~10MediumPartial
OOB Sub-rooms~5-10HighSparse

Riders who want a complete picture of the standard pool before chasing variants should start with the Regretevator all floors list, which covers the entire standard rotation including Floppy Shoppy's main stage and roughly 90 baseline floors that the randomizer pulls from before any Layer 2 variant substitution kicks in. Cross-referencing that list against the community variant trackers makes it far easier to tell whether an unfamiliar room you just clipped into is a documented variant stage like Jermbal Rising or an undocumented OOB sub-room, because the variant pool only contains around 20 named entries and everything outside that set sits in the harder-to-pin Layer 3 geometry.

Practical Tips for Hunting Regretevator Rare Floors

Rare floor hunting is a different game from standard elevator survival. The inputs are precise, the punishment for mistakes is harsh, and the elevator randomizer does not favor repeat attempts in a single run. These tips come from community testing on the Regretevator Discord and reflect the current patch.

Run setup

  • Run in a small party (2-3 players). Solo play can trigger most rare floors, but OOB routes are far easier with a stack buddy.

  • Avoid full lobbies. A packed elevator shifts the randomizer weights toward standard floors, which is the opposite of what you want on a rare run.

  • Use a loadout that prioritizes mobility. Token payouts do not matter if you wipe before you reach the trigger. The Regretevator items list ranks mobility items by tier, and the top of that list lines up with the rare-hunting meta.

Trigger timing

  • Watch for the elevator's "long" stops. When the elevator lingers at a floor for more than the standard dwell time, the next stage is more likely to be a variant. The extra dwell is a subtle signal, but experienced riders use it to brace for a rare floor rather than a standard one.

  • Trigger button inputs early. Most rare-floor buttons respond only during the first ten seconds of a stage. Riders who spend the opening seconds exploring the main path usually miss the window.

  • Reset on wipe, not on exit. A wipe returns the elevator to the lobby, which is what you want. Exiting the stage via the main door usually returns you to a standard floor.

What to do once you find a rare floor

  • Document the route. The rare floor pool rotates with each patch, and routes that work this week may not work next week. Screenshots and short clips help the community keep the wiki current.

  • Clear the variant at least twice. Most rare floors have a second-stage trigger that only fires after you clear the first objective. Riders who leave after the first clear miss the better payout.

  • Check for badge drops before leaving. Several rare floor badges only drop on first clear, but a few are tied to specific objectives inside the floor. The Regretevator badges list tracks which badges come from which rare stages.

Common mistakes to avoid

  • Do not trust outdated route videos. The Axolotl Sun rebalances stages with each patch, and a clip from three months ago may show a button that no longer exists.

  • Do not ignore NPC dialogue. Gregoriah, Scag, and a few other NPCs drop hints about rare floor inputs in their dialogue. Riders who skip the cutscene miss free information.

  • Do not chase OOB routes on a high-stakes run. Save the finicky clips for practice runs, then bring them into a serious run once you can hit them consistently.

Frequently Asked Questions

How many floors does Regretevator have right now?

The official group page lists more than 122 floors as of the 2026-09-21 patch, but the actual count depends on whether you count variants and OOB sub-rooms. Community-maintained lists track between 125 and 130 names when you include the full rare pool, and The Axolotl Sun ships new stages weekly.

What is the best rare floor in Regretevator for farming tokens?

Fun Flood at Squishy's is the highest token payout in the rare pool because of its flood-survival bonus and the Gregoriah cameo. Floppy Shoppy's secret exit is a close second, especially for riders who can clear the dialogue tree quickly and skip the Voomba phase.

Are rare floors in Regretevator only for high-level players?

No, but some routes assume a baseline of elevator survival. Riders still learning the main loop should clear the standard rotation first, then move to variants. Secret exits are a good first step because they sit inside familiar stages and only require a button press or a short detour.

Do rare floors count toward the daily challenge?

Yes, most variants and secret exits count toward the daily challenge objective, including the Flesh Cave detour and the Gnarpy short-route in Fun Flood at Squishy's. OOB sub-rooms are the exception because they sit outside the standard tracker, so the elevator does not always log them as a clear even after you reach the warped exit tile.

Can I trigger rare floors in solo play?

Most rare floors are solo-accessible, but OOB routes are much easier with a co-op partner. Variant stages and secret exits work the same in solo and party play, so solo riders do not lose access to the highest-tier rare floors.